Game Age Ratings, Explained
One letter on the front of the box tells you the age. Three short phrases underneath it tell you the actual content. Most gift buyers read the first and ignore the second — here's how to read both.
Buying a video game for a child is the one part of gift shopping where getting it wrong has consequences beyond disappointment. The good news is that the industry has a clear, free, well-run rating system, and reading it properly takes about two minutes once you know what you’re looking at.
In the United States that system is run by the ESRB — the Entertainment Software Rating Board. Every game sold at retail carries its rating on the front of the box, and every digital store page shows the same symbol. This guide explains what the symbols mean, what the small print underneath them means, and the two labels that matter more than the age letter for a lot of modern games.
The five ratings
- E — Everyone. Suitable for all ages. Most Nintendo family titles, sports games and puzzle games live here.
- E10+ — Everyone 10 and older. A little more cartoon action, mild language or suggestive themes than E. Still comfortably family territory; a lot of well-known children’s games sit here.
- T — Teen. Aimed at 13 and over. Expect more violence, some language, and themes aimed at an older audience.
- M — Mature 17+. Intended for adults. Strong violence, strong language, adult themes. Most of the big-name blockbuster franchises are rated M.
- RP — Rating Pending. Not yet rated, usually seen on pre-release marketing. If you see this on something you’re buying for a child, look the game up before committing.
There is also an AO (Adults Only) rating, which mainstream consoles don’t stock, so you are very unlikely to encounter it while gift shopping.
The part most people skip: content descriptors
Underneath the letter is a line of short phrases — things like Cartoon Violence, Mild Lyrics, Simulated Gambling, Comic Mischief, Blood. These are the specific reasons the game got its rating, and they matter because two games with the same letter can be very different.
An E10+ game rated for cartoon violence and one rated for suggestive themes are not the same purchase for a ten-year-old, and only the descriptor line tells you which is which. If you’re buying for someone else’s child, this line is where you find out whether the thing you’re handing over matches that household’s standards.
The two labels that matter more than the age rating
Modern games have two characteristics the age letter doesn’t capture, and for a child’s gift they are frequently the more important ones.
“Users Interact” means the game contains chat or messaging with other players that nobody is filtering. A game can be perfectly age-appropriate in its own content and still put a nine-year-old in an open voice channel with strangers. This is the single most common gap between what a parent expects and what a game actually is. Every console has parental controls that restrict or disable this, and ESRB’s own Tools for Parents page — linked in our sources — explains where they are on each system.
“In-Game Purchases” means the game will offer things for money after you’ve bought it. When the label reads In-Game Purchases (Includes Random Items), that specifically means loot-box style purchases where you pay without knowing what you’ll get. Many of the most popular games with children are free to download and make their money entirely this way, which is worth knowing before you give a child a gift card to go with one.
How to look up any game in twenty seconds
ESRB runs a free public search at esrb.org. Type the game’s name and you get its rating, its full descriptor list and the interactive-elements labels. It works for digital-only games too, which is useful when there’s no box to look at.
We do the same thing for every game on this site: the rating shown on each of our picks is the real published ESRB rating, read from ESRB’s own entry for that title, not our impression of how child-friendly a game looks.
Practical advice for buying for someone else’s child
Stay at E10+ or below unless you’ve asked. This is the single most useful rule. It costs you nothing — the family-friendly end of the games shelf contains most of the best-loved games ever made — and it means the parent never has to overrule your present.
Treat “all my friends play it” as information, not permission. It’s often true. It’s still the parent’s decision.
If in doubt, ask the parent, not the child. A thirty-second text — “is X okay for them?” — spoils very little and prevents a lot.
When you can’t ask, buy sideways. An accessory, a plush, a LEGO set or a small gift under $25 has no rating to get wrong. Our Switch games for kids list is filtered to E and E10+ only, if you’d rather work from a pre-checked shortlist.
Ratings outside the United States
The ESRB system covers the US and Canada. Europe uses PEGI, which prints a number (3, 7, 12, 16, 18) rather than a letter, and other regions run their own systems. The products and ratings on this site are the US ones. If you’re buying an imported copy of a game, the rating on the box may be from a different system entirely — another reason to look the title up rather than trust the packaging in front of you.
Frequently asked questions
What do the ESRB game ratings mean?
E is Everyone. E10+ is Everyone 10 and older. T is Teen, aimed at 13 and over. M is Mature, 17 and over. There's also RP (Rating Pending) on games that haven't been rated yet and AO (Adults Only), which mainstream consoles don't carry. The letter appears in the bottom-left corner of the box front.
Can a 12-year-old play a T-rated game?
The T rating is aimed at 13 and over, so a 12-year-old is just below it. That's a parent's judgment call rather than a rule — but if you're buying for someone else's child, staying at E10+ or below avoids putting the parent in the position of having to overrule a present.
What is the difference between E and E10+?
E10+ games typically contain slightly more cartoon action, mild language or suggestive themes than E games. In practice both are family-friendly — most big Nintendo titles sit in one or the other, and the content descriptors printed underneath the letter tell you what specifically pushed a game into E10+.
What does 'Users Interact' mean on a game box?
It means the game has chat or messaging with other players that isn't filtered or moderated by the rating. It's a separate label from the age rating, and for a child it's often the more important line on the box — the game's content might be perfectly age-appropriate while the people in it are not.
How do I check a game's rating before I buy?
Use ESRB's own search at esrb.org — type the game's name and you get the rating and the full list of content descriptors. It's free, it takes seconds, and it's the authoritative source rather than someone's summary of it.
Should I trust a child who says all their friends play an M-rated game?
They may well be telling the truth, and it still isn't your call to make when you're buying for someone else's child. The reliable approach is to check with the parent, or to buy something at E10+ or below. A gift that a parent has to confiscate is worse than a slightly safer one.
Do ratings cover in-game spending?
Not the letter itself, but there are separate labels for it. 'In-Game Purchases' means the game will offer things for money, and the wording 'Includes Random Items' specifically flags loot-box style purchases. For a child's game this is worth reading as carefully as the age rating.
Sources
- ESRB — Ratings Guide — The Entertainment Software Rating Board's official age-rating definitions: E (Everyone), E10+ (Everyone 10+), T (Teen), M (Mature 17+) and the content descriptors printed on every game box (accessed July 22, 2026)
- ESRB — Ratings Search — ESRB's official database for looking up any game's age rating and content descriptors before you buy (accessed July 22, 2026)
- ESRB — Tools for Parents — The ESRB's own guidance for parents: how to read a rating and its content descriptors, and the parental-control tools available on each console (accessed August 11, 2026)
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