The three lanes, in detail
Sideways. A pocket retro handheld is the archetype: someone with a $2,000 gaming setup almost never owns one, because it doesn’t improve anything they already do — it’s a separate small pleasure. Same with a countertop arcade cabinet, which has the added advantage of being genuinely theatrical to unwrap. Neither competes with their existing kit, which is exactly why they work.
Adjacent. Look at where their hobby is heading rather than where it is. If they’ve mentioned streaming or making videos, a Stream Deck is the gift that opens a door rather than decorating a room they’ve already furnished. If they play a lot away from home, a phone controller does the same.
Consumable. The underrated one. A gamer with every gadget still has an infinite appetite for games, and store credit can’t be a duplicate. If you want a guaranteed hit and don’t mind it being unglamorous, this is it — and pairing a card with one small physical item solves the “nothing to unwrap” problem entirely.
Non-gadget gifts land harder than you'd think
For someone drowning in hardware, a beautiful hardcover art book is a genuine change of pace — something to sit with rather than plug in. It also sidesteps the two questions that make this person hard to shop for: it doesn’t need to match a console, and they almost certainly don’t have it.
What not to do
Don’t buy a marginally better version of something they own — a slightly nicer mouse when they already have a good one is the definition of a gift that goes in a drawer. Don’t buy a big-ticket accessory without knowing their exact setup, since at this level compatibility gets specific. And don’t assume that because they’re into games, more of the same is welcome; the whole point of this list is that it usually isn’t.